Potaito time. Well now, what should today be about? Last time I revealed the prototype monsters and gave you my little insight into the Oculus Rift. Today? I don’t have any exciting products to review, nor do I have anything to reveal. Maybe I’ll have something for January. In the meantime we could go over the process for creating some art assets, I suppose! At beginners’ level, yes?
It’s OK, I know poetry.
You’ll learn faster with poetry.
A bit of Chopin whilst we’re… CHOPIN up some polys!
When making assets for the environment
Keep in mind this requirement
You will want to have some management
And save yourself some embarrassment
So in order to not be impaired
You must ensure you are prepared!
Plan ahead what you are doing
So people will know what they are viewing
Grab yourself a bunch of reference
Pictures and images of your preference
Draw for yourself some concept art
And make sure it comes from the heart
Open up your chosen modelling kit
Which one? Don’t worry about it!
Max? Maya? What about Blender?
You don’t have to be a big spender!
All of these programs are just tools!
There aren’t any overarching rules
They can all do pretty much the same
Just pick one and stop being lame!
New scene. Daunting? No. Be positive
We will start by blocking with a primitive
Soon enough it will feel like building with Lego blocks!
So chill and have yourself a whiskey on the rocks!
(No don’t do that you might be in university or at work and that would be quite bad)
More advanced levels have many more strings
Polycount, edgeflow – all these technical things
For a beginner, try to worry not
Take each step at a time, soon you’ll be shit hot!
Once you have your model its time to unwrap
Learning this at first might feel like a slap, TO THE FACE
But in reality this is not the case
It’s quite easy, just take it at your own pace
Once that’s done, have a little break
Why not go to the kitchen, cook up a steak
You know what would be good with that? Birthday cake.
Unless you’re on a diet. Then a healthy shake.
Why not go outside? Stretch your legs. Have a walk
Move about the place and have a talk
But if you’re employed then get BACK TO WORK
Your model is grey and could do with a texture
Almost done, get off the TV, stop watching Dexter
There are many ways to achieve the look you want to get
But starting with something like Photoshop is a good bet
Once you’re done you’ll have a finished asset!
What? It looks terrible? That’s because there is much to learn!
Pretty normal, no need to raise concern
Bury your pride and go look at a guide
It might look bad now, but at least you tried
It’s a learning process so take it in stride
OK, now you should be pretty much be a master at creating art assets. There might be a few knowledge gaps in there, just Google them and I’m sure you will find all you need.
When in doubt, if it all seems too much just remember these three easy steps:
Nothing to it!