Monthly Archives: January 2014

Audio Blog 02 – Musical Fun Time Happy Theatre

Ahoy! Jaime here, and this time around I’m going to be talking about our plans for the music system, as well as some of the things I’m hoping to channel and recommendations from the team regarding what they think the game should sound like musically. This’ll be a fairly short one, so don’t worry! As… Read more »

Design Blog 04 – So all you do is play games, right?

As we’ve started doing this by discipline Grant and myself have joined together to bring you this super blog, now with extra design. Communication can be hard, I’m sure we’ve all been in an awkward situation where we think we’ve made our point succinctly but someone manages to take something completely different away from the conversation,… Read more »

Programming Blog 06 – The Dawn of Stairkind

Good afternoon/morning/day/night, whenever you are reading this, everybody. It’s been a pleasant Christmas holiday for everyone at Junkfish, and, after a brief writing break, Jaime has got us back to writing these blogs again for the interest of you all! So, us programmers will flex our minds and reflect on the key features we have… Read more »

Art Blog 07 – Starting to take shape

Hi everyone! We’re preparing to show some footage of the game in the near future, we thought it’d be a good time to talk about some of our inspirations regarding the game’s setting! Just to recap: the game is set on a derelict cargo vessel from the 70’s. So we had some fun researching the… Read more »