Monthly Archives: April 2014

Design Blog 06 – Three VR game design principles

(Originally posted at Develop Online on the 11th of April 2014) Including VR capability in our game Monstrum was a decision taken relatively early in development. Our interest in VR was first peaked when playing an Oculus demo at a local trade show. This demo involved exploring the ocean floor in a mechanised suit, and… Read more »

Art Blog 12 – Space to run around!

So we’ve completely re-designed one of the ways we escape the ship to make it a lot more in depth and interesting. Without giving too much away it is now a lot more complex and spans both the interior and exterior sections. With our new exterior sections, come a lot of new exterior art assets…. Read more »