Monthly Archives: June 2014

Programming Blog 10 – Dastardly Doors

Hello, Bean and Steph here! Doors. You may have heard of them. You may have even walked through one yourself. Well, it turns out this seemingly simple piece of modern technology becomes fraught with problems and design issues when it comes to including them in a video game. A recent article entitled “The Door Problem”… Read more »

Audio Blog 05 – 1.21 Gigawatts?!

Ahoy! It’s been a while since I’ve written an audio blog, so figured it was time to remedy that. As such, I’m gonna share some super handy tips on how to make electrical sparks on the cheap and without blowing up a fuse box! Or yourself, as that’s also bad. As a quick heads up,… Read more »

Misc Blog 12 – Bring me my brown trousers!

Hi, Grant here again! We’ve all been pretty busy on stuff we’re not quite ready to talk about just yet, so rather than a design blog I’m going to talk about some games that have scared me silly. I’m aiming for ones that you may not have heard of, so no mentions of Amnesia or… Read more »

Misc. Blog 11 – Old Man Yells At Cloud

Ahoy! We’re all busy working on the new traps and areas that the rest of the team mentioned in some previous blog posts, and hopefully we’ll be able to show off a bit more of them later on. And some detailed noise related stuff, as it’s been a while since I spoke about the audio… Read more »