We’ve got some pretty big news to announce that may disappoint a few of you: we have decided to officially push the release of Monstrum back by a few months to January 2015.
This isn’t something that we’ve taken lightly, but truth be told we don’t think Monstrum will be at a level that we as devs, or you as players, will be happy with by our original release date. We’ve had a lot of feedback from the people who we’ve shown it to, and are incredibly amazed and happy for the support people have given Monstrum so far in its early stage. As such it is on us to make sure that the game is as good as it can be, even if it is a little late.
Some of you may ask about making the game available through Early Access too, and while that is a possibility we still think that it is not the best fit for Monstrum just now. We’re making a horror game, and we want to make sure that the horror factor can’t be undermined by some of the silly/funny/game-breaking bugs that may happen in some Early Access games. That doesn’t mean that we’ll never do it, but we want it to be at the point where you get a decent experience even if the game is incomplete.
In the meantime you can keep up to date with Monstrum’s progress on our dev blog, Facebook and Twitter feeds.
Thanks for your understanding and patience,