Monthly Archives: December 2014

Programming Blog 15 – Pathfinding Solutions

Hi, it’s Stephanie here and today I’m going to talk about our pathfinding! (It was supposed to be Bean, but he forgot his password!) The monsters in our game use a custom pathfinding solution to navigate the ship, allowing it to take the dynamic layout of the ship and a multitude of obstacles in to account…. Read more »

News – Monstrum to launch on Steam Early Access in January 2015

Team Junkfish would like to announce that their survival horror labyrinth “Monstrum” will be launching on Steam Early Access on the 29th of January 2015, with a prospective full launch in Q2 2015. Frequently cited as one of the horror games to look out for in 2015, Monstrum takes the traditional survival horror formula and… Read more »

Art Blog 22 – Polish. Cut. Pour.

Great leader Adam is away today, so ‘The Arts’ are here to take over for him, carry the torch, take the flag, lead the charge, you know? First and foremost, merry Christmas + check out this long giraffe I got from Peter. It’s pretty good, has a solid whip-like motion to it so it’s kind… Read more »

Audio Blog 10 – Story in Games Pt. 2.5: Sonic Shipyard

Ahoy! This audio blog returns to the Story in Games/world building series that I was writing regarding game audio. Last time I looked at the IEZA Framework and broke down Animal Crossing: New Leaf’s sound design using it. As with the first blog on music in games, this time I’m going to break down some of Monstrum into… Read more »

Programming Blog 15 – Entomophobia

PBomtJH

Hello, Junkfish followers. Peter here, to present you another code-oriented blog. In the run up to Christmas, we’re easing back a bit on the major tasks and mechanics, and looking at another (less interesting, but equally necessary) part of development: BUG FIXING

Misc. Blog 14 – Goatees for all!

Rather appropriately numbered, this blog is all about Junkfish’s games of 2014. So here’s what we’ve managed to play in between working on Monstrum. Obviously these are all our individual opinions, so… Enjoy~!

Misc. Blog 14 – Goatees for all!

Rather appropriately numbered, this blog is all about Junkfish’s games of 2014. So here’s what we’ve managed to play in between working on Monstrum. Obviously these are all our individual opinions, so… Enjoy~! Adam   Wolfenstein: New Order Oh god. The art in that game makes me so damn hard! (I love Tor Frick’s stuff). Was… Read more »

Programming Blog 15 – Entomophobia

Hello, Junkfish followers. Peter here, to present you another code-oriented blog. In the run up to Christmas, we’re easing back a bit on the major tasks and mechanics, and looking at another (less interesting, but equally necessary) part of development: BUG FIXING Celebration times! This involves us looking back over what we have created so… Read more »