Team Junkfish would like to announce that their survival horror labyrinth “Monstrum” will be launching on Steam Early Access on the 29th of January 2015, with a prospective full launch in Q2 2015.
Frequently cited as one of the horror games to look out for in 2015, Monstrum takes the traditional survival horror formula and remixes it completely with its procedurally generated levels, permadeath and AI driven predators ensuring that nowhere on its derelict cargo ship is every truly safe.
With its focus on replayability Monstrum offers up a challenge to even the hardiest gamers, forcing them to use their wits and what ever tools they have at hand to outrun or outsmart their pursuers as they attempt to escape an environment that is out to kill them while evading the lurking terror that lies around any corner.
As part of the Early Access launch Monstrum will be available at a discounted price of £9.99/$14.99/€12.50, which will increase to £11.99/$17.99/€14.99 when the game launches fully.
Early Access Features
The initial Early Access version of Monstrum will feature:
Two unique monsters, each with their own tracking methods and hunting styles
Three potential escape routes, each with their own challenges to solve
Four ship sections to navigate through
A procedurally generated environment, no ship is ever the same.
A variety of distractions, hiding places and tools to aid your survival
Full Release Features
The full release of Monstrum will include:
Three monsters in total
Five varied ship sections, with their own environmental traps and hazards
Oculus Rift support
Team Junkfish also give the following statement on launching Monstrum in Early Access:
“We are very excited to announce the Early Access launch date for Monstrum. Choosing to launch the game in Early Access was a truly difficult decision, however we felt that we owed it to all of the fans who have been patiently waiting on the game to try and meet our proposed launch date in some fashion and not further delay the game.
For the Early Access launch we will have most of the game’s features in game, so players will be able to run screaming in terror down the halls in an attempt to escape whatever is chasing them, or make their way off the ship if they can fix up one of the escape routes dotted around the freighter. But we need the extra time to polish up our final monster, an extra area of the ship and sink any bugs that are still lurking around to make sure that the full launch is up to the standards that both we as developers and our fans hold.
Because we’re launching Monstrum in Early Access we will be offering the game at a discount. We hope that this, combined with the opportunity to provide feedback will help us forge Monstrum into the best game it can be.”
For additional news and information on Monstrum and Team Junkfish, please see:
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=227960559
Monstrum Facebook: www.facebook.com/monstrumgame
Team Junkfish Facebook: www.facebook.com/teamjunkfish
Press Feedback on Monstrum
“Monstrum definitely seems to be going in all the right directions, pushing forward in what was threatening to become a stale and samey genre.” – Ben Barrett, Rock, Paper, Shotgun
“…it’s brilliant in implementation, and a lot of the things that make it brilliant are things that could have sunk another game.” – Christian Donlan, Eurogamer
“Death matters: get caught by the monster or lose your footing and your attempt to escape is over. Next time you start, the layout of the ship will be different, the locations of key items will have changed. It’s this that gives the game an edge over what its most obvious peers—the Amnesia series, Slender—have already achieved.” – Chris Thursten, PC Gamer
“Some of the scariest moments I had in this game happened whenever I was searching a floor and suddenly found a door that I knew wasn’t opened by me, which was a lot more frightening than any scripted sequence could hope to be.” – Caspar Bronmans, Rely On Horror
“…I’ve already spent a fair amount of time with Monstrum and I’m happy to say I’m nothing but impressed. Massive ships with labyrinthine interiors ruin what little sense of direction I possess, and because the locations of precious items are different every time you play, there’s a decent replay factor here as well as a healthy amount of scares.” – Adam Dodd, Bloody Disgusting
“The problem is, a monster is stalking the player and believe me, it’s a nerve-racking feeling when you first catch a glimpse of one.“ – Alasdair Duncan, Destructoid
“So far, Team Junkfish’s survival-horror is impressive; impressively terrifying, impressively disorientating, and the amount of sleep it probably helped me lose is also arguably impressive.” – Ryan Noble, Indie Games Magazine
“AHHHHHHHHHHHHHHHGH!” – Countless Let’s Players, testers, reviewers, shows attendees… (profanities removed for delicate eyes)
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