Monthly Archives: February 2015

Monstrum Early Access Update – v0.8.3 Patch Notes

Ahoy! We’ve just launched a new update to Monstrum, so here is the changelog for you all. Enjoy! Jaime Change Log 0.8.3 Gameplay If the player runs in to steam when it is already on, it will knock back and damage the player instead of killing them. Direct blasts will still be lethal. The random… Read more »

Audio Blog 11 – Cake Mix

Ahoy! This’ll be a quick blog on one of the more technical audio aspects of Monstrum: the audio mixing system. For audio guys this might be fairly basic stuff but it’ll give you a look at how we’re managing some of our audio systems. There isn’t exactly much of an understanding of game audio and… Read more »

Monstrum Early Access Update – v.0.8.2 Patch Notes

Hi everyone! Hope you’ve been enjoying Monstrum so far! (And if not, grab it here: http://store.steampowered.com/app/296710/) We’ve just launched a new patch on Steam to address some of the issues that were in the game, so hopefully it makes things better for a few of you. If you bought the game from Humble then you… Read more »

Programming Blog 16 – Bug fixes

Hello all! Whilst the programmers at Junkfish have very much enjoyed watching videos of people trying to complete Monstrum this last week and laughing maniacally as they get ripped to pieces, we have also be identifying issues that have come up and fixing them. We have an update in the works that should help address… Read more »

Art Blog 24 – Animation Updates

It’s our first blog post since release! Exciting! Hope many of you have had a go in early access for yourself since then. Anyway, we’re busy getting our first update ready so I thought I’d share some new animations that we are getting in. Currently, some of the older ones are getting polished up too… Read more »