Monstrum Early Access Update – v0.8.3 Patch Notes

Ahoy!

We’ve just launched a new update to Monstrum, so here is the changelog for you all.

Enjoy!
Jaime

Change Log 0.8.3

Gameplay

  • If the player runs in to steam when it is already on, it will knock back and damage the player instead of killing them. Direct blasts will still be lethal.
  • The random start rooms should be picked more evenly
  • Adjusted the spawn locations of certain items to prevent a complete set of escape items spawning too close together
  • The player can’t start the helicopter refuelling process until the helicopter is unlocked
  • Fixed a bug with the fire extinguisher spray when the journal is out
  • Fixed a bug where interacting with certain objects multiple times in quick succession caused issues

UI

  • Death screen images removed
  • Fixed some menu transitions/fading
  • Journal prompts updated
  • Journal objectives ordering updated
  • Reduced performance hit when the journal is active

Graphics

  • Gamma should affect the player

Monster

  • Fixed an issue where the monsters could get stuck by the support beams at the sides of the ship
  • Fixed an issue where the monsters could get stuck in the sub room doors

Other

  • Updated animations for going under the bed
  • Various model and sound effect updates