Monstrum Early Access Update – v0.9.2 Patch Notes


A little later than usual, but here’s the patch notes for the current build of Monstrum. We also pushed out a hotfix for people using 32-bit systems last week, so you can now play the game using the “Fast” settings if you’ve had issues running Monstrum.

And if you haven’t bought the game yet then grab it here:


Change Log 0.9.2

New features

New notes to find!


Security cameras are a little harder to hide under
Brute moves faster


Player prevented from getting behind the start room boxes
Player can no longer climb in to the boxes in the cargo hold
Fixed an issue where turning off the steam vents via the master control would sometimes leave steam triggers active, causing random deaths in the cargo hold
Brute destroys the outside cargo container doors properly
Fixed a physics error caused by putting items in the helicopter
Fixed a performance hit caused by moving the crane
Menu rendering issues
Menu fade-in fixed
Pressing escape in the game over menu no longer breaks the game

Many audio-related issues such as:
Ambient wave sounds playing at the right times
Door audio source improvements
Setting audio priorities to ensure more important sounds are played
Hunter music/SFX playing in at the wrong time
Welder double-sound issue fixed
Double-roars from the monsters should be less common
Brute roar location fixed
Camera movement audio is synced with its movement properly


Performance should be improved in general due to a new occlusion method, better internal level representation and pathfinding optimizations
Monster animations should be less jittery
Optimized colliders for many game assets
Door-player movement code changed to reduce player getting stuck in the environment
Monster AI improvements
Altered monster audio source ranges

  • dax60840

    Nice work :)

  • Ziven Skylander

    so when are you guys going to be releasing an update? or has creation of this game halted? I would really love to see the Fiend, this 3rd monster