Monstrum Update V.1.4 – Birthday Update!

Ahoy!

It’s been a while since our last update, but this weekend we’re celebrating Monstrum’s 1st proper birthday! We have a couple of things in store that we hinted about in the forums yesterday.

Firstly, we’re holding a special birthday sale from Friday the 20th of May to Monday the 23rd of May! This weekend you’ll be able to grab Monstrum, it’s soundtrack, or the newly added bundle option for 75% off! If you’ve been waiting to pull the trigger, or have friends that have been wanting to jump in then this weekend is the time!

Secondly, we’re pushing out a new patch for Monstrum. While the game hasn’t been our main focus at Junkfish Towers we decided to update Monstrum’s Engine from Unity 4 to Unity 5! This update brings with it a host of new fixes, including some overdue performance improvements that a lot of you have been waiting on. You can find a full changelog at the bottom, and it should be out later today!

Thirdly, Monstrum is now compatible with the Oculus CV1 headset! The upgrade to Unity 5 has allowed us to upgrade to the latest Oculus runtime, bringing the new features and improvements they have provided. If you own a DK1 or DK2 then don’t fret! We still have support for you folks too, and you should see some improvements too!

As a quick heads up, engine changes may result in some new issues that we may not have found during our own testing, so if anything does happen please let us know in our pinned Bug Thread.

Finally, we want to thank all of you: the players, the streamers, the news hounds, the people who dropped by our booths at various shows, the other developers we’ve met, the people who put together an unofficial wiki, that person that stuck Monstrum on TVTropes, and everyone else from across the globe for your support and appreciation over the past year (and a bit).  The response to Monstrum has been amazing so far, and we’d love it if you would help spread the word about the game even further this weekend.

We look forward to showing you what we’ve been up to in the coming months!

Cheers,
Team Junkfish

Changelog – V.1.4

Features

– Engine updated to Unity 5
– Support for Oculus Rift CV1

Improvements

– Improved Oculus support
– Improved average framerate
– Reduced load times
– Improved controller support
– Flare gun flare effect modified
– Helipad lights now look more illuminated
– Helicopter chains feel more chain-y
– Removed all light halos
– Improved audio occlusion for various items and sound effects
– Helicopter door and fuel lever now have sound effects
– Improved the helicopter fuel pipe and crane chain physics
– Items can no longer be picked up while performing a variety of animations, such as climbing

Bug fixes

– Fixed floating helicopter trolley
– Fixed flashing of next item when switching items
– Adjusted synchronisation of monster and player animations for deck crate kills
– Cinematic music will make use of the audio setting values before playing
– Fixed issues regarding the Hunter spawning from vents
– Using the Fuse will no longer delete certain items
– Fixed a gap between the external shell door and the adjacent walls
– Engine room now uses correct door model along all walls
– Fixed an issue where a metal barricade door would be used in the Upper Deck
– Fixed an issue with monsters breaking the wrong phone in the engine room