Posts Categorized: Audio

Audio Blog 02 – Musical Fun Time Happy Theatre

Ahoy! Jaime here, and this time around I’m going to be talking about our plans for the music system, as well as some of the things I’m hoping to channel and recommendations from the team regarding what they think the game should sound like musically. This’ll be a fairly short one, so don’t worry! As… Read more »

Audio Blog 01 – Monster Roar Sound Design

Hi! Jaime here, and today I’m going to talk about the sound design process for lil’ Sparky’s roars, grunts and general vocal noises. If you’ve not seen him before, Sparky’s our test monster that’ll not be in the game. But we love him all the same. “Hey.” Sound design, especially for vocal work, requires a… Read more »