Posts Categorized: Dev Diaries

Art Blog 18 – Life in the Deep

Hey All. Once again, we’ve been working on some super cool stuff that we would rather keep secret for now. However, I thought I would share some interesting videos that may, or may not be related in some way or form. (Maybe even set the mood by watching the first 3 whilst listening to this… Read more »

Art Blog 17 – Lighting Re-Visited

Hey everyone! Time for another art blog. This week we are working on ship lighting! With the new fuse system in place players are now able to power on/off different parts of the ship, which includes the lighting. The player should find it difficult to navigate the unpowered sections without light but we do not… Read more »

Art Blog 13 – Ship expansion!

Hi Everyone! The art team has another big update for you all! Upper Deck We’ve been adding more variation into the upper deck rooms. Right now we have been testing the addition of different light sources in the rooms to give more variation to the colour in the environment. Below is an example of this… Read more »

Art Blog 12 – Space to run around!

So we’ve completely re-designed one of the ways we escape the ship to make it a lot more in depth and interesting. Without giving too much away it is now a lot more complex and spans both the interior and exterior sections. With our new exterior sections, come a lot of new exterior art assets…. Read more »

Art Blog 11 – Cook, eat, clean.

So two of our lovely team members are away to GDC. Good luck to both of them. In the mean time, we are preparing our game for REZZED. I thought I’d share some screenshots of the kitchen, mess hall and bathroom currently in game. Here: A lovely kitchen for preparing tasty food. A cosy little¬†mess… Read more »

Art Blog 10 – A Breath of Fresh Air

Hey there folks, Hope you’ve all heard the news that we’ve been Greenlit. Again, thank you for all your help and support if you voted for us. We’ve been working on putting together the exterior¬†of the ship superstructure which is a nice change from the claustrophobic maze of rooms and corridors of the interior. Of… Read more »