Posts Categorized: Uncategorized

Misc. Blog 14 – Goatees for all!

Rather appropriately numbered, this blog is all about Junkfish’s games of 2014. So here’s what we’ve managed to play in between working on Monstrum. Obviously these are all our individual opinions, so… Enjoy~!

Misc. Blog 14 – Goatees for all!

Rather appropriately numbered, this blog is all about Junkfish’s games of 2014. So here’s what we’ve managed to play in between working on Monstrum. Obviously these are all our individual opinions, so… Enjoy~! Adam   Wolfenstein: New Order Oh god. The art in that game makes me so damn hard! (I love Tor Frick’s stuff). Was… Read more »

Programming Blog 15 – Entomophobia

Hello, Junkfish followers. Peter here, to present you another code-oriented blog. In the run up to Christmas, we’re easing back a bit on the major tasks and mechanics, and looking at another (less interesting, but equally necessary) part of development: BUG FIXING Celebration times! This involves us looking back over what we have created so… Read more »

Design Blog 11: Insert Door Pun Here

Hi, Grant here again. As we get closer to our planned release date we’re all cracking down and getting as much done as possible. The design blog has been particularly quiet because we’ve been working on a bunch of improvements to the game such as new environment features, escape routes and items (some of which… Read more »

Programming Blog 14 – Door Destruction

Hi, Andrew here!  Just a quick post today. In Monstrum, doors can be knocked down by the monsters. We are currently improving how this looks, and nothing can demonstrate this better than an action shot: Implementing this effect is easy enough – each hit just activates a new collection of physics objects and disables the… Read more »

Art Blog 20 – Take these broken wings…..

  Helicopter Hey guys. Hope you’ve all been doing well and had a good Halloween/Bonfire night as well.So we’ve been working on our 3rd escape route. I’ve been rather excited about this one as the player must escape by air via helicopter.(You know how to fly a helicopter, right?) Originally, I had thought of modelling… Read more »

Programming Blog 12 – The Journal

Hi guys! Today I thought I’d explain how the journal system in Monstrum is implemented. The journal is our equivalent of a quest/mission log in many other games, and has a few noteworthy features: It is diegetic, which means it exists in the game world itself, instead of, for example, being rendered on a 2D… Read more »