Posts Categorized: Uncategorized

Misc (-atonic) Blog 05 – Lovecraft

I’m keeping this post short and sweet as I’m writing this off the back of an important meeting which seems to have sapped a good amount of my daily brainpower – and writing time. Also my subject notes for this week’s blog literally read: “paper prototype” which any regular readers may recognise as a subject… Read more »

Misc. Blog 04 – Dare to be Digital 2013

Day 81 aboard the SS Junkfish Rations: Dwindling, biscuits gone (Lindors non existent). With hunger setting in, I’ll tell you about how, during the summer, I led a team composed of 5 Junkfish members on the grand voyage that was Dare to be Digital 2013. Our team name was Prehistoric Spatula and we created an… Read more »

Art Blog 04 – Animation Rants

Hey Ho everyone It’s the Judy’s blog time again which means lots of ranting. So feel free now to close this tab on your browser. For starters it’s December which means CHRISTMAS IS COMING! Hooray for the festivities! We’re so festive right now here at Junkfish, we’re talking about the suicide rate during this time… Read more »

Programming Blog 03 – Proceduro the Magnifico

  Hello, hello, hello Junkfish minions! Peter has so kindly risen from the depths of generation, once again, to impart blissful knowledge upon yourselves. I believe I ended my last blog detailing that I would discuss some of the details relative to the procedural generation, and its associated tools, so I guess that shall be… Read more »

Art Blog 03 – Post processing

  Ahoy! Adam here. It’s December already? Just another little update on the art side of things. As the art team is busy working on some modelling and animation, I have been working on more environmental models. It’s not all that exciting showing you untextured models floating around in Maya so I’ll show you some cool image… Read more »

Design Blog 03 – Tabletop Maize

Hello again, Today I’m going to continue with the design stuff and talk about a pretty cool step in the design process. It’s a good idea before you start into the long period of building your game to try and find out if it’s actually any fun to play. But how can you find out… Read more »

Misc. Blog 03 – Oculus Rift Testing

Hi everyone!   *ahem*   OCULUS RIFT TEST   Right, now that I have your attention, allow me to introduce myself. I’m Andrew, the lead programmer for our upcoming game. I’ve mostly worked on subsystems so far, such as audio and AI backends for the other programmers to use. And whilst I find that aspect… Read more »

Misc. Post 02 – Introducing Andy…

(The following blog is based on a real life story. No names have been changed to protect the innocent. Reader discretion is advised.) Hey kids! I’m Andy, one of the artists working here at Junkfish! Would you like some insight as to what I do here? Maybe you want to see my process for making… Read more »