Posts Tagged: Dev Diary

Audio Blog 11 – Cake Mix

Ahoy! This’ll be a quick blog on one of the more technical audio aspects of Monstrum: the audio mixing system. For audio guys this might be fairly basic stuff but it’ll give you a look at how we’re managing some of our audio systems. There isn’t exactly much of an understanding of game audio and… Read more »

Art Blog 24 – Animation Updates

It’s our first blog post since release! Exciting! Hope many of you have had a go in early access for yourself since then. Anyway, we’re busy getting our first update ready so I thought I’d share some new animations that we are getting in. Currently, some of the older ones are getting polished up too… Read more »

Art Blog 23 – Tour of the ship!

Hey everyone! Hope you are all looking forward to the upcoming early access release at the end of the month. In the time up to release, I thought I would do something a little different and make a video of some things we have been polishing up towards that time. Check out the video below! … Read more »

Programming Blog 15 – Pathfinding Solutions

Hi, it’s Stephanie¬†here and today I’m going to talk about our pathfinding! (It was supposed to be Bean, but he forgot his password!) The monsters in our game use a custom pathfinding solution to navigate the ship, allowing it to take the dynamic layout of the ship and a multitude of obstacles in to account…. Read more »

Art Blog 22 – Polish. Cut. Pour.

Great leader Adam is away today, so ‘The Arts’ are here to take over for him, carry the torch, take the flag, lead the charge, you know? First and foremost, merry Christmas + check out this long giraffe I got from Peter. It’s pretty good, has a solid whip-like motion to it so it’s kind… Read more »

Art Blog 18 – Life in the Deep

Hey All. Once again, we’ve been working on some super cool stuff that we would rather keep secret for now. However, I thought I would share some interesting videos that may, or may not be related in some way or form. (Maybe even set the mood by watching the first 3 whilst listening to this… Read more »

Art Blog 17 – Lighting Re-Visited

Hey everyone! Time for another art blog. This week we are working on ship lighting! With the new fuse system in place players are now able to power on/off different parts of the ship, which includes the lighting. The player should find it difficult to navigate the unpowered sections without light but we do not… Read more »