Posts Tagged: Monstrum

Monstrum Early Access Patch Notes – v0.9.5

Ahoy! Once again we’ve got an update for you all, so be sure to keep an eye out for when it goes live! As always, if you’ve not bought the game then you can grab it here: And here’s the details for the changes: Monstrum 0.9.5 Change Log New Features Our engineers are currently carrying… Read more »

Monstrum Early Access Update – v0.9.3 Patch Notes

Ahoy folks! Here’s the latest update to Monstrum, which should be live now :). As always, let us know what you think! You can grab Monstrum on Steam here: Cheers! Change Log 0.9.3 New Features Unity Launcher removed; graphics options are now available within the game and are individually customizable New menus Victory scenes! Dedicated… Read more »

Monstrum Early Access Update – v0.9.2 Patch Notes

Ahoy! A little later than usual, but here’s the patch notes for the current build of Monstrum. We also pushed out a hotfix for people using 32-bit systems last week, so you can now play the game using the “Fast” settings if you’ve had issues running Monstrum. And if you haven’t bought the game yet… Read more »

Misc. Blog 15 – We went to EGX Rezzed again!

Ahoy! So as you may have noticed, we were showing off Monstrum at EGX Rezzed at the weekend! It was pretty packed, and the chair was always full, so if you dropped by then thanks very much! The reception and feedback from everyone was great, and we’re glad people took to the Oculus build so… Read more »

Monstrum Early Access Update – v.0.9.0 The Engine Room

[This update will go live a 7pm GMT] The Engine Room update is finally here! Do you enjoy hiding in large, rusty machinery in your spare time? Yes? Well, this update if for you” (Along with the your other guest on the ship) This section comes complete with some new features, rooms and more! Check it… Read more »

Monstrum at EGX Rezzed 2015!

We’re super happy to announce that Monstrum will be on show at EGX Rezzed from the 12th-14th of March! We’ll be taking a shiny new build with Oculus DK2 support with us too. For more info, head here:

Monstrum Early Access Update – v0.8.3 Patch Notes

Ahoy! We’ve just launched a new update to Monstrum, so here is the changelog for you all. Enjoy! Jaime Change Log 0.8.3 Gameplay If the player runs in to steam when it is already on, it will knock back and damage the player instead of killing them. Direct blasts will still be lethal. The random… Read more »

Audio Blog 11 – Cake Mix

Ahoy! This’ll be a quick blog on one of the more technical audio aspects of Monstrum: the audio mixing system. For audio guys this might be fairly basic stuff but it’ll give you a look at how we’re managing some of our audio systems. There isn’t exactly much of an understanding of game audio and… Read more »

Monstrum Early Access Update – v.0.8.2 Patch Notes

Hi everyone! Hope you’ve been enjoying Monstrum so far! (And if not, grab it here: We’ve just launched a new patch on Steam to address some of the issues that were in the game, so hopefully it makes things better for a few of you. If you bought the game from Humble then you… Read more »

Programming Blog 16 – Bug fixes

Hello all! Whilst the programmers at Junkfish have very much enjoyed watching videos of people trying to complete Monstrum this last week and laughing maniacally as they get ripped to pieces, we have also be identifying issues that have come up and fixing them. We have an update in the works that should help address… Read more »