Posts Tagged: Monstrum

EARLY ACCESS RELEASE

EarlyAccessRelease

Monstrum is a first person survival horror game which finds players stranded aboard a vast, derelict ship filled with traps, environmental hazards, and another passenger in the shape of a terrifying and deadly beast. With no means to take their pursuer down the player must search the ship to discover a possible means of escape,… Read more »

Art Blog 24 – Animation Updates

It’s our first blog post since release! Exciting! Hope many of you have had a go in early access for yourself since then. Anyway, we’re busy getting our first update ready so I thought I’d share some new animations that we are getting in. Currently, some of the older ones are getting polished up too… Read more »

News – Monstrum Gameplay Trailer

GameplayTrailer

Ahoy! A quick update ahead of Monstrum’s Early Access release, a new trailer! Made entirely from gameplay too! Enjoy:   Don’t forget, Monstrum launches on Steam Early Access on the 29th of January! Cheers, Jaime

Art Blog 23 – Tour of the ship!

Hey everyone! Hope you are all looking forward to the upcoming early access release at the end of the month. In the time up to release, I thought I would do something a little different and make a video of some things we have been polishing up towards that time. Check out the video below! … Read more »

Programming Blog 15 – Pathfinding Solutions

Hi, it’s Stephanie here and today I’m going to talk about our pathfinding! (It was supposed to be Bean, but he forgot his password!) The monsters in our game use a custom pathfinding solution to navigate the ship, allowing it to take the dynamic layout of the ship and a multitude of obstacles in to account…. Read more »

News – Monstrum to launch on Steam Early Access in January 2015

Team Junkfish would like to announce that their survival horror labyrinth “Monstrum” will be launching on Steam Early Access on the 29th of January 2015, with a prospective full launch in Q2 2015. Frequently cited as one of the horror games to look out for in 2015, Monstrum takes the traditional survival horror formula and… Read more »

Art Blog 22 – Polish. Cut. Pour.

Great leader Adam is away today, so ‘The Arts’ are here to take over for him, carry the torch, take the flag, lead the charge, you know? First and foremost, merry Christmas + check out this long giraffe I got from Peter. It’s pretty good, has a solid whip-like motion to it so it’s kind… Read more »

Audio Blog 10 – Story in Games Pt. 2.5: Sonic Shipyard

Ahoy! This audio blog returns to the Story in Games/world building series that I was writing regarding game audio. Last time I looked at the IEZA Framework and broke down Animal Crossing: New Leaf’s sound design using it. As with the first blog on music in games, this time I’m going to break down some of Monstrum into… Read more »

Audio Blog 09: The Hunter’s Soundtrack

Ahoy! Today I’m going to talk about some music in Monstrum again, this time: the Hunter! As with the Brute’s themes there is a fair amount of sound design stuff going on as opposed to traditional instrumentation, so I’ll go over that as well as the general ideas that I was aiming for. In case you’ve… Read more »