Posts Tagged: Programming

Programming Blog 16 – Bug fixes

Hello all! Whilst the programmers at Junkfish have very much enjoyed watching videos of people trying to complete Monstrum this last week and laughing maniacally as they get ripped to pieces, we have also be identifying issues that have come up and fixing them. We have an update in the works that should help address… Read more »

Programming Blog 15 – Pathfinding Solutions

Hi, it’s Stephanie¬†here and today I’m going to talk about our pathfinding! (It was supposed to be Bean, but he forgot his password!) The monsters in our game use a custom pathfinding solution to navigate the ship, allowing it to take the dynamic layout of the ship and a multitude of obstacles in to account…. Read more »