Oct 9, 2023Developer BlogDev Blog: Bootleg Steamer and Brewing Game Jam IdeasWe speak to Michael, who brewed the idea for Bootleg Steamer, and how this 1920s Prohibition game has come to life.
Jul 10, 2023Developer BlogFrom PC to Mobile: The Reinvention of Attack of the Earthlings.Hello there! We've quietly been working on a project since early 2022, and we’re excited to give you a behind the scenes look at a new...
Apr 18, 2023Developer BlogJunkfish Game Jam 2023Back in February of 2023, Junkfish held its own company wide game jam. We hoped to empower creativity among our team, collaborate with...
May 27, 2021Developer BlogJUNE UPDATE BLOGWe have some quite big updates to Monstrum 2 that we’ll be rolling out this Tuesday, June 1st.
Nov 5, 2020Developer BlogDev Blog #9 - AudioA quick write up on what our plans for the music and music systems are, and a little sneaky peeky of how it's sounding!
Oct 2, 2020Developer BlogDev Blog #8 - Production InsightAs we come to the end of the first phase of development and get ready for an Early Access launch, let's talk a wee bit about our journey.
Jul 31, 2020Developer BlogDev Blog #7 - Meet (most of) the MonstersWe wanted a hulking monster, inspiring fear even when at a distance, so making him stand out was important.
Feb 27, 2020Developer BlogDev Blog #6 - Character Concept ShowcaseIn this development blog, we will show you some of the work that went into the monster and prisoners concepts.
Jan 23, 2020Developer Blog2020 VisionWhat we did last year; how we're starting off 2020, and what we're looking forward to later in the year.
Nov 28, 2019Developer BlogDev Blog #5 - A Little Light ReadingThis dev blog is back, and this time we're shedding a little light... on our lighting systems.
Oct 16, 2019Developer BlogDEV BLOG #4 - The Secrets of Sparrow LockThe Fort descended into chaos; unmasked, the head of Research Development changed into the de facto despotic ruler of the Fort, cutting all
Oct 2, 2019Developer BlogDev Blog #3 - Sea of SoundsIn this blog post, I'm going to go over some of the thinking behind the ambient and environmental sounds for Monstrum 2