top of page
Join our newsletter

Dev Blog: Bootleg Steamer and Brewing Game Jam Ideas
We speak to Michael, who brewed the idea for Bootleg Steamer, and how this 1920s Prohibition game has come to life.
Oct 9, 2023


From PC to Mobile: The Reinvention of Attack of the Earthlings.
Hello there! We've quietly been working on a project since early 2022, and we’re excited to give you a behind the scenes look at a new...
Jul 10, 2023

Junkfish Game Jam 2023
Back in February of 2023, Junkfish held its own company wide game jam. We hoped to empower creativity among our team, collaborate with...
Apr 18, 2023


JUNE UPDATE BLOG
We have some quite big updates to Monstrum 2 that we’ll be rolling out this Tuesday, June 1st.
May 27, 2021

Dev Blog #9 - Audio
A quick write up on what our plans for the music and music systems are, and a little sneaky peeky of how it's sounding!
Nov 5, 2020

Dev Blog #8 - Production Insight
As we come to the end of the first phase of development and get ready for an Early Access launch, let's talk a wee bit about our journey.
Oct 2, 2020


Dev Blog #7 - Meet (most of) the Monsters
We wanted a hulking monster, inspiring fear even when at a distance, so making him stand out was important.
Jul 31, 2020

Dev Blog #6 - Character Concept Showcase
In this development blog, we will show you some of the work that went into the monster and prisoners concepts.
Feb 27, 2020

2020 Vision
What we did last year; how we're starting off 2020, and what we're looking forward to later in the year.
Jan 23, 2020

Dev Blog #5 - A Little Light Reading
This dev blog is back, and this time we're shedding a little light... on our lighting systems.
Nov 28, 2019

DEV BLOG #4 - The Secrets of Sparrow Lock
The Fort descended into chaos; unmasked, the head of Research Development changed into the de facto despotic ruler of the Fort, cutting all
Oct 16, 2019

Dev Blog #3 - Sea of Sounds
In this blog post, I'm going to go over some of the thinking behind the ambient and environmental sounds for Monstrum 2
Oct 2, 2019
bottom of page