Nov 11, 2014Developer BlogArt Blog 20 – Take these broken wings…..📷 Helicopter Hey guys. Hope you’ve all been doing well and had a good Halloween/Bonfire night as well. So we’ve been working on our 3rd...
Sep 9, 2014Developer BlogProgramming Blog 12 – The JournalHi guys! Today I thought I’d explain how the journal system in Monstrum is implemented. The journal is our equivalent of a quest/mission...
Sep 3, 2014Developer BlogDesign Blog 10 – RTFM. On Procedural TutorialsHey, Grant here, making another ham-fisted attempt at arranging words to form coherent sentences. Procedural games are a tricky business....
Jul 29, 2014Developer BlogArt Blog 17 – Lighting Re-VisitedHey everyone! Time for another art blog. This week we are working on ship lighting! With the new fuse system in place players are now...
Jul 9, 2014Developer BlogArt Blog 16 – Building Unusual PathsIt’s time again for another art blog post! 📷 Now that we have the basis of our container section working in the game I can talk to you...
Jun 24, 2014Developer BlogArt Blog 15 – Control rooms, Containers rooms….and Sausage fingers.Hey all, In our last art blog we showed you sections of the engine room that we had been working on. Since then we have been finishing up...
Jun 10, 2014Developer BlogArt Blog 14 – Engine Room WIP shotsHey Everyone, Just posting some work in progress shots of the upcoming engine portion of the ship. Enjoy! 📷 📷 📷 We also have a fuse...
Jun 3, 2014Developer BlogMisc. Blog 11 – Old Man Yells At CloudWe’re all busy working on the new traps and areas that the rest of the team mentioned in some previous blog posts, and hopefully we’ll be...
May 30, 2014Developer BlogDesign Blog 07 – It’s a trap!*Sorry for lack of design blogs recently but we’ve been busy working on some important mechanics for the game, which may or may not...
May 22, 2014Developer BlogProgramming Blog 09 – A Big, Brown DeckGreetings, dear followers of the programming side of Junkfish. I have been tasked once again with providing you all with an update on the...
May 20, 2014Developer BlogArt Blog 13 – Ship expansion!Hi Everyone! The art team has another big update for you all! Upper Deck We’ve been adding more variation into the upper deck rooms....
May 5, 2014Developer BlogProgress report: Alpha!In case anyone’s been worried about us apparently dropping off the face of the earth, we’ve got some pretty good news: We’ve hit alpha!...