top of page
Join our newsletter
Design Blog 07 – It’s a trap!*
Sorry for lack of design blogs recently but we’ve been busy working on some important mechanics for the game, which may or may not...
May 30, 2014
Programming Blog 09 – A Big, Brown Deck
Greetings, dear followers of the programming side of Junkfish. I have been tasked once again with providing you all with an update on the...
May 22, 2014
Art Blog 13 – Ship expansion!
Hi Everyone! The art team has another big update for you all! Upper Deck We’ve been adding more variation into the upper deck rooms....
May 20, 2014
Progress report: Alpha!
In case anyone’s been worried about us apparently dropping off the face of the earth, we’ve got some pretty good news: We’ve hit alpha!...
May 5, 2014
Art Blog 12 – Space to run around!
So we’ve completely re-designed one of the ways we escape the ship to make it a lot more in depth and interesting. Without giving too...
Apr 24, 2014
Art Blog 11 – Cook, eat, clean.
So two of our lovely team members are away to GDC. Good luck to both of them. In the mean time, we are preparing our game for REZZED. I...
Mar 18, 2014


Programming Blog 08 – Do you want to build a ship, man?
Hello everyone! As previously mentioned, the ship in Monstrum is procedurally generated, meaning the layout will be different each time...
Mar 7, 2014
Monstrum has been Greenlit!
Ahoy! A quick news post, but we’re really happy to say that Monstrum has been voted through Steam Greenlight :D! We’re all really happy...
Mar 6, 2014


Art Blog 10 – A Breath of Fresh Air
Hey there folks, Hope you’ve all heard the news that we’ve been Greenlit. Again, thank you for all your help and support if you voted for...
Mar 5, 2014


Announcing Monstrum – The Survival Horror Labyrinth
We at Team Junkfish are extremely excited to formally announce “Monstrum” (alias: “The Artist Formerly Known as Maize”) to you all. You...
Feb 13, 2014


Audio Blog 03 – Dramatic Entry! Musical Themes and Motives!
Ahoy! So if you recall my last blog I mentioned a little graph that shows the plan for the music system everything fits together. Today...
Feb 11, 2014
Design Blog 05 – Monsters!
Hello again from the design team, We are now able to reveal another intended feature of Project Maize: different monster types! We aim to...
Feb 10, 2014
bottom of page