Ahoy!
Once again we’ve got an update for you all, so be sure to keep an eye out for when it goes live!
Monstrum 0.9.5 Change Log
New Features
Our engineers are currently carrying out some new experimental work within the ship. Please ignore any excessive flickering lights, electrical hums, odd noises and impending sense of doom that may occur while on board.
Improvements
New decorative wall content
Decorated the helicopter containers
Updated start rooms with better prompts and layout
Improved drag out animations
Adjusted some item positions to look better in the hand
Updated glowstick
Improved fuel hose interaction
Added steam pipe system by the helicopter
Updated steam pipe models
Changes
Removed fuel cans from inside the cargo containers by the helicopter
Reduced the number of cargo containers by the helicopter
Removed access to the raised walkways by the helicopter
Bug Fixes
Fixed issue where jumping would not play a landing sound
Fixed a memory leak associated with the security cameras
Fixed a memory leak associated with light bulbs
Optimized certain bits of the code base
Reduced lag spike when monsters spawn
Fixed font-loading lag spike when opening the graphics menu
Hotfixed an issue where grabbing the trolley would disable certain post-processing effects
Fixed an issue where sometimes the wrong animation was played from a fall death